GLTEXTURE2D - texture target or the type of texture we're assigning the pixels to; 0 - the mipmap level. Don't worry about this for now; GLRGBA - the pixel format of how the texture is stored. OpenGL takes this as a suggestion, not an order; width - texture width; height - texture height; 0 - texture border width. Piskel is a free online editor for animated sprites & pixel art. Create animations in your browser. Try an example, use Google sign in to access your gallery or simply create a new sprite. Sign in Create Sprite Example sprites Here are some examples of user submitted sprites. Sep 4, 2019 - Explore Jeff Hawkins's board 'Pixel Textures' on Pinterest. See more ideas about Pixel art games, Pixel art, Pixel. Textures.com is a website that offers digital pictures of all sorts of materials. Sign up for free and download 15 free images every day! 2D pixel displacement can be used to produce complex procedural textures from simple components. A rippling 'liquid' effect can be produced by displacing each pixel in a texture by another generated texture.
2D Textures
Maya 2012 TutorialHow to Add 2D Textures to Maya Objects
Maya includes several 2D textures that you can use on your models. Whenever you add a 2D texture, you can choose between UV or Projection mapping.
The 2D textures reside in the Create Render Node panel in the 2D Textures section. Common 2D textures include, Checker, File, Fractal, Grid, Movie, Noise and Ramp.
In this example, we'll assign a Checker 2D texture to a polygon plane.
Step One
Fs 1 4 1 – note manager cover letter. Add a polygon plane to the workspace by choosing Create > Polygon Primitives > Plane.
Step Two
With the plane selected, right-click the plane and choose Assign New Material, then click Blinn.
Step Three
Select the plane and open the Attribute Editor, Blinn tab. Click the checkerbox next to the Color slider to add a texture to the shader's color node.
Step Four
In the Create Render Node, left panel click 2D Textures in the Maya section.
Step Five
In the right panel, right click Checker and choose Create Texture. This applies the Checker texture as a UV texture. If you were to left click the Checker button, it might have been applied as a projection or stencil.
Step Six
Press the 4 key, 5 key then the 6 key to display your plane in wireframe, smooth shade and texture mode.
Step Seven
Click the Render Current Frame icon to see your new 2D texture.
Texture and Light Preview
In Step Six we cycled through three of the preview choices. You can also press the 7 key to see a light preview.
Preview Shortcuts:
4 = wireframe
5 = shaded
6 = textures
7 = lights
Changing the Texture Scale
To make your texture repeat more times on the object, open the Attribute Editor, place2dTexture tab. Increase the Repeat UV values and the texture is scaled up or down.
2d Texture Creator
Setting the Default Projection Type
In Step Five we right-clicked the Checker button and choose Create Texture. This applied the texture as a UV Mapped texture. If you left click any of the 2D Textures, the texture is applied based on the default Maya 2D Texture setting.
Grass 2d Texture
To specify a default setting of UV, Projection or Stencil, open the Hypershade panel. From the Hypershade panel menu choose Create > 2D Textures > 2D Normal (UV), 2D Projection or 2D Stencil. The next time you select a 2D Texture and left-click the button (i.e., Checker), it will be added based on your default setting.